Full control over realistic machines in a dynamic, fully deformable world!
Welcome to Machine World 2
Take control of a range of different machines and operate them in a unique environment. Each new game generates a new world, and it is yours to develop: Dig and build anything, anywhere!
All machines have been carefully modelled down to small details. They all have opening doors and hatches, switches that control fully simulated systems, and have realistic physics models. You climb into and onto the machines, watch battery and fuel levels, follow realistic procedures that mimic the real machines. Our goal is to make you think of these machines as your own.
What you chose to do is up to you. Machine World has a mission system based on Blueprints, which are both generated by us at Trino and by players. Blueprints challenge you to build certain structures, and can have time and fuel limits. But if you just want to develop your own buildings in your own world, you can. In a sense, that is what it is designed to do. Machine World is about total, creative freedom.
16+ unique, fully modelled machines (with more to follow)
Unlimited number of worlds, procedurally generated on demand (based on real world erosion and other terrain factors).
Fully deformable terrain. Dig and deform anywhere, without limitations.
Large catalog of construction parts and materials, including lighting, windows, doors, etc.
First person oriented, and you can enter any buildings and furnish them.
Component modelled machines. All systems are discretely modelled, including engines, fuel tanks/pumps, batteries, gear boxes, etc. Support for failures as well as low fuel / battery situations.
A labor of love. We love machines and creativity.
PC or Mac with at least 6 gb or RAM. 8 gb recommended.
5 gb of free storage space
Graphics card capable of Shader Model 3 or later.
Gamepad or dedicated joystick(s) recommended, but mouse and keyboard can be used.
About Trino Games
We are a small team of developers with a genuine fascination for machines of all kinds. Machine World 2 was mostly developed by two people, supported by a wider network of specialists and consultants. We are community and player oriented and try to interact as much as possible. Your ideas and feedback are important, so please do not hesitate to get in touch through our forums or social media channels.
Component modelled machines with detailed, interactive interiors and realistic operation and procedures.